Overview
Hunger is a constant concern of all wild creatures, but this particular band of kin takes it a step beyond even that, they revel in the very concept of gluttony, of consuming without limitations. The interpretation of this varies on the individual, some enjoy the sensation of hunger and therefore eat little, living on an edge, others prefer to partake in every single delight the world has to offer.
They are a herd of gourmands, revellers and - in some cases - inventors. They provide a constant drive to bring food into the tribe and have saved everyone from starvation more than once in the tribe’s past.
Like all of the different herds, the tone of the interpretation of their totem attribute depends upon the leadership at any given time. At present Gluttony is a herd of great revelry but a party that values quality over quantity.
There is no taboo against eating meat or the type of meat consumed by the tribe.
Visitors are always welcome, but they never leave.
Leadership and Ranks
Council - Grand Glutton
Master - Gourmand
Rebel - Head Chef
Initiate - Chef
Outsider - Lunch
Territory
In spite of the rest of the territory being decimated by sinweed, Gluttony has a beautiful grove, almost always laid with tables of rich food and decorated with fresh plants and animal skins which adorn the trees. The grove has a heady combination of rich scents and is an enticing tableau of flavours, cared for by the herd’s dedicated chefs and supplied by the hunters and boars of the tribe. It is essentially a giant trap, intended to invite in far more delicious game, as well as giving a social place for the herd to hang out.
Beyond the central grove are various lavish bowers where the inhabitants of gluttony live, decorated to their tastes. They have a central storehouse rivalled only by Greed for its sheer quantity.
Values
Gluttony values excessive consumption above all else, either in themselves or in others, this is the key focus of the herd and any scheme, invention or idea that furthers this end will be favoured over the alternative.
There are no food related taboos and anyone objecting to what others eat can risk discipline or at least a good argument.
Hoarding personal supplies of food is considered greed. It is all stored centrally to the herd’s area.
Traditions
Birth
The birth of a new kin in this particular herd is of little import, you are considered little more than a snack until you prove yourself worthy of survival. Parents need to pay close attention to their wards and many choose to leave for a time until their offspring are grown enough to outrun another kin’s hooves.
Death
The dead are consumed with the solitary exception being if they died of some kind of illness that might otherwise taint the meat. In these cases, their remains can be traded off to the unwary elsewhere or given to the other herds. Every part of the body is used and nothing is wasted. Burial is considered an aberration.
Bonding
Two or more kin who wish to state their bonding before the herd as a whole do so through a ritual where they each take a vertebrae each from the same carcass and wear it on a horn, or a tail or a scale. Monogamy is completely optional as some individuals take the concept of Gluttony much further than others.
Pets
The dominant familiar species in this particular herd are boars and pigs, which perform trained tasks for the rest of the herd and provide a ready food source in a crisis. Any beast not coloured black and red is considered fair game for snacks or pets. Owned beasts are marked with pigment to denote them as inedible.