Navytide || Dusk Wave

Follow portals in the Legendary Trees to their strange AU Realms....
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Navytide || Dusk Wave

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[Eventual Graphic to Go Here]
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The Tree

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In a part of the forest that seems to be in perpetual dusk, there is a slightly marshier than usual area that holds a large oak tree. The tree is sturdy and fully leaved, perfect for climbing if one was inclined to do so. Hanging from the tree are pieces of twine that have small trinkets tied to them - stones, feathers, or even woven ribbons, although feathers seem to be the most common theme - and they shift softly in the breeze that comes ever so often. Most noticeable of all is the mist at the base of the trunk, never dissipating, always lingering.

The path to the tree is hard-packed ground, as if it was put there to make navigating the marsh surrounding the tree at little easier. The doorway is but a carved simple gold border, big enough to let even the largest kin through, but small enough that it can only pass one at a time. As one travels closer to the door, the mist thickens, and the smell of sea-salt and earth appear and intensify. There's a sense of warmth and home emanating from the doorway, and a feeling of security and belonging that only gets stronger before one finally passes through.

Welcome to The Blue Coast.
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The Town: Navytide

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Nestled neatly in the middle of The Blue Coast, Navytide is a bustling coastal town. Located around fifteen to twenty minutes drive from the coast (mostly dependent on weather and traffic conditions), the large majority of Navytide is populated by fishers, their families, and people passing on their way through to get to the larger port towns up and down the coast.

Large enough to not feel stifling, but small enough to not be overwhelming, Navytide has a comforting feel to it. Shop owners and people around town are willing to engage in friendly small talk, and ready to lend a hand to a task or give advice and directions if needed. The town is easily navigated by foot, although public transport is an option, and is as lush and green as you'd expect somewhere coastal in a northern area to be. It's only real oddity is that dusks seem to linger and last a little longer than the average and even that could be explained off by its northern location.

For what it is, Navytide feels something akin to hometown - a place you return to and can see a comforting face, even if everything has shifted ever-so-slightly. The town itself seems almost resistant to physical change, and it's a wonder it's as popular as it is.

Or well, it would be a wonder, if it wasn't for the magic.
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The Magic of Navytide

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Through happenstance or happy accident (an oft debated topic at the Monthly Town Council Meetings), Navytide is a town fortunate enough to be built upon two intersecting magical ley-lines. The lends the coastal town and its residents a hefty boost of magic to what would otherwise be an utterly average place, and it's no surprise that the town has accepted it readily. Many of the families that reside in Navytide are long lines of witches, or mages, or casters, or any other term that can be provided to describe the magic users that populate the area. Many of the people passing through are also magic users, drawn to the town if not for the magic, then the charms and potions and spells that its folk sell, known for their potency.

While this isn't to say that there are no non-magical people in the town, they do all eventually find themselves leaving after some time, never able to linger or stay for long, and all of them blind to all the magic going on around them. While there's speculation on if this is some barrier that was cast by some long ago powerful user, or just the natural magic of the ley-lines ushering those along their way and keeping them from seeing too closely, it's clear that Navytide is a town built for and inhabited by those with magical power. If you have none to speak of, you will be politely guided away.

When it comes to magic, the town itself is surprising diverse. From intricate rituals, to simple spoken spells, or long brewed potions, or even quickly crafted together charms - while it's a debate on which magic is the best (also often at Town Meetings, much to the displeasure of the council), there doesn't seem to be anything that doesn't work. The general consensus is that what matters most of all is belief - as long as you believe, truly, that whatever you're doing will work, then the magic seems to follow. In return, the town has formed an eclectic but large variety of stores, all created to suit whatever varying style of magic that one desires to work with.

However despite it all, there is one thing that remains the same amongst all magic users.

Magic Marks
Called witch marks, mage marks, caster's touch, or any other combination of names, they all refer to the same thing. Any magic user in the town is bound to have some form of glowing mark on their body, although what it looks like and where it's located differ from person to person. Commonly appearing on the body from the ages of ten to thirteen (although occasionally, one has managed to trigger a marking by coming to Navytide), these marks are something akin to a glowing tattoo and it's very rare any two are alike. Most of the time these marks stay stagnant through one's life, but occasionally they may change after large life events.

In addition to these marks, there is often a touch of glow or sparkle to a user's eyes - not enough to be distracting, but easy to tell if you're looking for it. Many of those in Navytide use this as identification for if someone is a magic user. There's an old tale that the stronger the eye glow, the stronger the magic user, but no one has ever been able to find any truth to the old saying.
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Notable Areas

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While Navytide is a large enough town that there is reason enough to believe whatever you're looking for is there, some places are more notable than others.

The Town Hall - Often the place where many step through to Navytide, and home of the infamous debates slash council meetings. Not a very busy area, but enough going on that many don't seem to notice (or care) people coming and going from the door that links worlds. Nestled squarely in the middle of town, and easy enough to navigate to other places from.

The Coast - To the west of Navytide are marshy areas, interspersed with many lakes and streams, before finally reaching the coast. The coast is typically a rocky affair, but a few stubborn beaches exist, and on those beaches are tidepools. The ocean is infamously cold, even in the summer, but it can be considered a nice walk.

The Market Square - Located towards the west side of town near the coast, this area functions often as a farmer's market during the day and a park and general meeting area during the evening. Occasionally, other events occur here, such as night markets or music events.

Cafe Street - A series of streets more in the eastern part of town, nicknamed so due to the large amount of cafes, coffee shops, and other such places that have all seemingly popped up there. Often interspersed with interesting shops that are good for browsing, they make the area a very popular spot to hang out or have a date.

Bed and Breakfasts & Hotels - Due to it's popularity, the town has plenty of bed and breakfasts and hotels to accommodate travelers. Some of the bed and breakfasts have rivalries going on, although no one is really sure what for or why. Makes for interesting gossip however.

The East of Navytide - To the east of Navytide is well, not much. Plenty of hilly forests and parks that make for good hiking and camping, a few farming towns, and not much else. The mist on the roads is thick leading into the town and a rather notable feature, if one happens to venture out.

The Island off the Coast - Visible from the coast is an island, far enough that it'd be impossible to swim too, but close enough that you can make out the edges of it. No fishers will take anyone out on a boat to it, and many that do try either find themselves turned around or in more extreme cases, utterly lost to the seas. It seems shrouded in a perpetual mist, and if you ask around town about it, one's likely to get five different answers on what it's for and all of them completely different. Still, there's rumors that in the summer, one might be able to visit...
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The Legendary - Dusk

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Known here legally as Dylan West, and around the town as Dusk (a long story with several versions), Dusk is a rather well known and well liked man in Navytide. Standing at slightly taller than average, tan, and with long blonde hair that is tied up into a messy half-bun most of the time, he would blend in well with the crowd if it wasn't for his magic mark. Dusk's eyes glow a bright, unnatural gold, and while unconfirmed, his mark is a set of gold wings on his back that wrap around the tops of his shoulders.

He's spotted around town in various ways and is always involved with whatever is going in some manner, be it the permit holder of an event or the person who organized it in the first place. Well mannered but quiet, he's not much of a talker, but will help if asked and does his best to be a welcome presence.
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Guidelines & Rules

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  • Have Basic Manners - This realm is peaceful and Dusk keeps it as such. Any undue violence or ruckus will find one ejected. This isn't to say fights or dramatic happenings aren't allowed, but we're aiming for civility here. Dusk will happily bar anyone from entry if he dislikes them.
  • Everyone has Magic - If you're in Dusk's realm, you're part of the group that has magic. How much (or how little) is up to the player, but it's expected that you're part of the magical group here.
  • Magic has limits - However you portray magic is your preference, but keep it to a reasonable level. No time-traveling or teleportation, no plots that involve shifting the foundations of the realm.
  • Ask me if you want plots - I'm happy to indulge in plots, even if there's no RP! I'm also happy to answer questions.
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Blacklist & Whitelist

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Whitelist
Everyone!

Blacklist
Nobody, currently

Minor oddities & notable things
Children and descendants of Dusk may find themselves regarded a little fondly by the townspeople - a remark on how big they've grown, an extra treat slipped their way into an order

Those who are devotees of whatever's behind the Obelisks may find themselves a little bit less welcome - not entirely left out, but maybe the greetings a touch frostier than what others receive.
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Prompts

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This will have prompts as a jumping point for future rp.
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RP Log

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This will be an eventually updated RP log and tracker.
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