Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Won!
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Won!
Off on the outer edges of the booths, Explain Yourself paces back and forth, eyeing an entrance to a rocky area behind her warily. Some supplies for a journey are piled up nearby - gourds filled with water, some large sterilized leaves for bandages, portable snacks, and copies of what may be a map tucked here and there. Oddly, they all seem to be surrounding a large... mossy log?
Once you make yourself known, Explain may not wait for you to even ask before informing you of what's going on. "Oh good, you're here! They said they'd send someone to help, and I'm so glad it's you. We need to gather flowers to decorate this log, but they're spread across that area behind us. I've marked down the area we're looking through along with some...... Points of interest, should you come across them. We need lots, but I'm especially after those blue ones."
If you glanced beyond her into the adventure area, you'd likely spot a rocky shortcut leading you away from the main path, and a beautiful flower growing off behind it. "Yes, like that - if you stop there, there should be a craggy shortcut that takes you closer to the end. While there's no true danger in there, there are some creatures that don't like to be disturbed - if you stop on their burrows, they'll likely chase you off. Trust me, don't fight them, just run back and go past when it's safer."
If you haven't actually said no by now, or indicated you'd like to opt out, Explain will assume you're here to gather flowers, will let you take whatever supplies you think you'll need, and will offer one final remark. "We've got some rewards, your efforts won't be in vain. The more flowers you find, the better - have fun and make smart choices!"
Unless you've run away, you should take a deep breath, steel yourself, and step forward into....
TLDR; Play chutes and ladders. Roll 1d6 3x a day up to 21x a week.
It's like advent - you can roll for days you missed that week, but not for days that have not yet happened.
Once you make yourself known, Explain may not wait for you to even ask before informing you of what's going on. "Oh good, you're here! They said they'd send someone to help, and I'm so glad it's you. We need to gather flowers to decorate this log, but they're spread across that area behind us. I've marked down the area we're looking through along with some...... Points of interest, should you come across them. We need lots, but I'm especially after those blue ones."
If you glanced beyond her into the adventure area, you'd likely spot a rocky shortcut leading you away from the main path, and a beautiful flower growing off behind it. "Yes, like that - if you stop there, there should be a craggy shortcut that takes you closer to the end. While there's no true danger in there, there are some creatures that don't like to be disturbed - if you stop on their burrows, they'll likely chase you off. Trust me, don't fight them, just run back and go past when it's safer."
If you haven't actually said no by now, or indicated you'd like to opt out, Explain will assume you're here to gather flowers, will let you take whatever supplies you think you'll need, and will offer one final remark. "We've got some rewards, your efforts won't be in vain. The more flowers you find, the better - have fun and make smart choices!"
Unless you've run away, you should take a deep breath, steel yourself, and step forward into....
TLDR; Play chutes and ladders. Roll 1d6 3x a day up to 21x a week.
It's like advent - you can roll for days you missed that week, but not for days that have not yet happened.
word count: 381
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1. You may only win one large prize (kin, etc) and one small prize (familiar, etc) from this booth total (unless there are more prizes than entrants.)
2. You may enter one kin at a time, two kin total. If your first kin completes the board, you may enter again with a second kin.
3. First to reach 100 in any week will get their first choice of prizes. All other entrants will have their tickets rolled for next pick of the prizes. Tickets carry over weekly through 12/24, and all prizes will be distributed on 12/25.
4. Weeks begin on Monday and end on Sunday. Weekly prize rolls will occur on Mondays from all available tickets; first will get choice of large prize, next will get choice of small prize. Remaining prizes will be raffled off on 12/25.
5. You may roll 3x a day and rolls are cumulative throughout the week; a maximum of 21 rolls in one week.
- There is no true downside to playing once or twice a week, except that the first to reach the end each week will receive first pick of prizes that week.
- You may not roll all 21 rolls on Monday, but COULD roll your first 12x on Thursday and the last 9x on Sunday.
6. Do you have to RP? Can you roll your dice as 3d6 or do you have to do individual rolls? This is your thread, have fun. If you RP and it meets requirements, you can probably use it towards ascension. (I give you permission if you think you need it, but I'm not an RP-mod.) If you choose to roll all your movement dice at once, they can only be used for movement - spots that resolve with additional rolls (50, purple caves, etc) must be resolved in their own unique post.
Strong Swimmers - Green Doe, Rainsong Doe, Strong Swimmers - Green Twin
Strong Swimmers - Peach Twin, Broken Revelation - Blue Grey, Broken Revelation - Blue Twin, Broken Revelation - Gold Grey, Strong Swimmers - Blue and Gold Doe
Spectral Cheetah, White and Grey Boar, Grey and Pink Boar
Blue Ermine, Pink Ermine, Grey Ermine
Additional Prizes may be added. Current prizes have been provided by Kiwi and Seru, coloured by Kiwi, Pan, Phoe, Dizzy, and Ami.
2. You may enter one kin at a time, two kin total. If your first kin completes the board, you may enter again with a second kin.
3. First to reach 100 in any week will get their first choice of prizes. All other entrants will have their tickets rolled for next pick of the prizes. Tickets carry over weekly through 12/24, and all prizes will be distributed on 12/25.
4. Weeks begin on Monday and end on Sunday. Weekly prize rolls will occur on Mondays from all available tickets; first will get choice of large prize, next will get choice of small prize. Remaining prizes will be raffled off on 12/25.
5. You may roll 3x a day and rolls are cumulative throughout the week; a maximum of 21 rolls in one week.
- There is no true downside to playing once or twice a week, except that the first to reach the end each week will receive first pick of prizes that week.
- You may not roll all 21 rolls on Monday, but COULD roll your first 12x on Thursday and the last 9x on Sunday.
6. Do you have to RP? Can you roll your dice as 3d6 or do you have to do individual rolls? This is your thread, have fun. If you RP and it meets requirements, you can probably use it towards ascension. (I give you permission if you think you need it, but I'm not an RP-mod.) If you choose to roll all your movement dice at once, they can only be used for movement - spots that resolve with additional rolls (50, purple caves, etc) must be resolved in their own unique post.
Strong Swimmers - Green Doe, Rainsong Doe, Strong Swimmers - Green Twin
Strong Swimmers - Peach Twin, Broken Revelation - Blue Grey, Broken Revelation - Blue Twin, Broken Revelation - Gold Grey, Strong Swimmers - Blue and Gold Doe
Spectral Cheetah, White and Grey Boar, Grey and Pink Boar
Blue Ermine, Pink Ermine, Grey Ermine
word count: 381
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Simplified Google Sheets Board = here
Is the Image too much or spreadsheet not useful? Under this spoiler are text version of what occurs on each square:
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
Are you ready to claim tickets? - this can be done at any time; daily or weekly.
Did you make it to the end? Up to two of your kin can try.
Is the Image too much or spreadsheet not useful? Under this spoiler are text version of what occurs on each square:
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Mon-Sun) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Mon-Sun) choose a prize
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
- You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
- If you roll [5] and [7] you'd move to square 57.
- If you roll [10] and [1], move to square 1.
- If you roll [1] and [10], move to square 10.
- If you roll [10] and [10] move to square 100.
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
Are you ready to claim tickets? - this can be done at any time; daily or weekly.
Code: Select all
[size=150][color=#FF4000]I GOT THE FLOWAH![/color][/size]
[b]Kin Name:[/b]
[b]Your User Name:[/b]
[b]How many TOTAL flowers have you found?[/b]
Code: Select all
[size=150][color=#000080]I SURVIVED CRAGS AND CREATURES[/color][/size]
[quote="kiwi squirt bottle"][/quote]
[b]Kin Name:[/b]
[b]Your User Name:[/b]
[b]Including +10 tickets for the blue flower/finishing, how many total tickets should your kin have?[/b]
word count: 610
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Entrants, Tickets
AstoriaFallen = 27
anemosagkelos = 2
Aria Starstone = 14
Astraea = 3
Doomsayer= 26
elvy = 1
HuniPi = 16
Izaeah = 12
lilacfishie = 12
Lirilei = 3
Lutz = 23
Niyaru = 15
owlsomniac = 14
Scaramouche Fandango =
SkylerKarashi = 33
Subducting = 11
Tara de Draiocht = 14
AstoriaFallen = 27
anemosagkelos = 2
Aria Starstone = 14
Astraea = 3
Doomsayer= 26
elvy = 1
HuniPi = 16
Izaeah = 12
lilacfishie = 12
Lirilei = 3
Lutz = 23
Niyaru = 15
owlsomniac = 14
Scaramouche Fandango =
SkylerKarashi = 33
Subducting = 11
Tara de Draiocht = 14
word count: 39
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- SkylerKarashi
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Crags & Creatures - Roll Daily*, Week Resets Sunday
Rain Bone is making the attempt! Rolling!
- Dice rolls
- [4] = 4
1d6: [4] = 4
Last edited by SkylerKarashi on Mon Nov 27, 2023 12:31 pm, edited 1 time in total. word count: 7
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Crags & Creatures - Roll Daily*, Week Resets Sunday
Rain Bone landed on space 4! Roll 2
- Dice rolls
- [5] = 5
1d6: [5] = 5
word count: 8
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Crags & Creatures - Roll Daily*, Week Resets Sunday
Rain Bone madeit to space 9! Last roll!
- Dice rolls
- [1] = 1
1d6: [1] = 1
word count: 8
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Crags & Creatures - Roll Daily*, Week Resets Sunday
Rain Bone ended this day on space 10!
word count: 8
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
2: +1 ticket
Spoiler
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
- Dice rolls
- [2] = 2
1d6: [2] = 2
word count: 244
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3.
[/quote]
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3.
Spoiler
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
- Dice rolls
- [4] = 4
1d6: [4] = 4
Last edited by Astoria on Mon Nov 27, 2023 1:38 pm, edited 1 time in total. word count: 257
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
I GOT THE FLOWAH!
Kin Name: Meadow Lark
Your User Name: AstoriaFallen
How many flowers have you found? 2
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
Spoiler
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
Kin Name: Meadow Lark
Your User Name: AstoriaFallen
How many flowers have you found? 2
- Dice rolls
- [3] = 3
1d6: [3] = 3
Last edited by Astoria on Mon Dec 04, 2023 2:45 pm, edited 5 times in total. word count: 289
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Crags & Creatures - Roll Daily*, Week Resets Sunday
Check me on this just to make sure - landing on 6 moves you back to square 4 (not back BY 4). Your +3 would then take you to square 7, and the crags lead you to 14 with 2 flowers collected?
word count: 50