[COMBAT HELPER] Stick To It (Stay Awake)
- Toshiful
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[COMBAT HELPER] Stick To It (Stay Awake)
Combat training against a wooden statue. Piece of fruit. Stay sized up his enemy, who looked a little on the scratchy side. He levelled a truly devastating blow against the dummy, but unfortunately, the hit missed and landed him in a pile.
He got up, a little embarrassed and shaking himself off.
"Couldn't hit water from the middle of the swamp," he grumbled. At least nobody had seen him.
- Dice rolls
- [6, 6, 6, 3, 6] = 27
5d6: [66636] = 27
word count: 70
- Toshiful
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[COMBAT HELPER] Stick To It (Stay Awake)
Okay, so maybe this time he wouldn't go all in. Just a tap. Just a practice knock. Raising his hoof, he gave the whole object a tap, and it jittered a little. Okay. He had eyes. He could align his hoof with a stationary object. Great. Really getting somewhere. The next step, of course, would be to hit the thing.
(Setting aside: 6, 1. Rerolling everything else.)
- Dice rolls
- [3, 1, 6, 5, 2] = 17
5d6: [31652] = 17
Last edited by Toshiful on Wed Oct 18, 2023 6:23 pm, edited 1 time in total. word count: 68
- Toshiful
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[COMBAT HELPER]
Weirdly, he figured that pretty much was the objective. He guessed. But he'd like to put on a real show for the buck. Definitely for uh, for no reason in particular. He landed another good strike on the dummy, and it battered satisfyingly under the blow.
Alright, time to gear up for the finisher.
Keeping: 1
Hand: 6, 1, 1
- Dice rolls
- [2, 1, 4] = 7
3d6: [214] = 7
word count: 61
- Toshiful
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[COMBAT HELPER]
He'd already done enough to get a satisfying nod from the buck, but fire. Why not? Well, it wasn't perfect, but what fight was. He wasn't trying to mess up the guy's training equipment. He had fun anyhow. Uh, he'd done it right, right?
Hand: 6, 1, 1, 1
Score: 24
- Dice rolls
- [3, 1] = 4
2d6: [31] = 4
word count: 56