[ORP Camp Spirit Bear] Welcome to Camp!
Posted: Wed May 29, 2024 5:09 am
Dusty white gravel crunches under your boots as you walk along a crisply-edged path past a rustic log lodge. You and the other campers are gathered here for the Opening Jamboree at Camp Spirit Bear! School’s out and whether you’re here as a camper or you’ve been hired as a counselor, it’s a summer you’ll never forget.
“Gather ‘round, campers!” A massive bear of a woman shouts into a bullhorn. The fly rod strapped to her back and the embroidered salmonids on her vest make it clear who this is- Real Big Fish, Chief Counselor and fearless leader of Camp Spirit Bear. “Welcome to Camp Spirit Bear's opening jamboree! Grab a snack, play some games, and meet your cabin-mates!"
Your kin has been transformed into a human, or something that’s approximately human. Kin ears, tails, and horns are commonly kept, and your name is whatever you want it to be. You are a child again, between the ages of late elementary to early high school, or you’re here as a counselor (late high school and up). It’s a beautiful day, a day that you know will be the first of many beautiful days, and today you’re here to make new friends, eat some s’mores, and just generally have the time of your life. There’s no real responsibilities here, other than to have fun and explore.
You can read more about the camp in the main thread, but the idea is that it’s a summer camp somewhere in the Pacific Northwest. There’s a big lake to play in, all the arts and crafts you can imagine, and recreational activities from archery to zip lining. It’s a place to play, to learn, and discover- and to have a lot of fun in a relaxed setting!
To make things easy for everyone, your first post should include your camper (or counselor) choosing a cabin! Upon arrival to camp, you can choose from one of four cabins.
Cabin 1
Mascot: Rana the Raven
Color: Violet
Motto: Look before you leap.
Cabin 2
Mascot: Billiam the Busy Beaver
Color: Forest Green
Motto: We can do it!
Cabin 3
Mascot: Wednesday and Winnie the Wolves
Color: Red
Motto: Stronger together.
Cabin 4
Mascot: Topher the Gopher Snake
Color: Orange
Motto: Think it through.
When they choose a cabin, each camper and counselor is given a bandanna in their cabin’s color. Campers are encouraged to wear it around their necks, as an armband, or tucked into a belt loop— but they don’t have to wear it if they don’t want to. Counselors need to have their bandannas on them at all times, though, so that it’s easier for kids to find their cabin’s counselors. Once you’ve picked a cabin, you’re locked in- at least for this ORP, since it’s the first day of camp!
“As is tradition, our opening jamboree is set to go from sunup to sundown- after which point, we’ll announce our winners and they’ll get to participate in the time-honored camp tradition of picking tomorrow night’s dinner. We’ll be having a weenie roast for tonight, but tomorrow, you will be in charge! Well, some of you will be. The rest of us are at your mercy!”
To make it easier to jump in and RP, there are some mini games! These are just simple dice rolls where you can add flavor text to rack up those word counts and get lots of participation tickets! There are four mini games, one of which is timed.
The Archery contest will be open until the end of the event. You can shoot three times, but you can’t shoot in a row- somebody has to post between your rolls. They don’t have to post a shot, they just have to post. This keeps things a little more interactive with each other!
Are there prizes? Absolutely not, this is for determining the camp menu. The points are literally just there to drive RP participation and make it easier for people to jump in! But… if the winning team wants to, they can collectively choose a dessert and then Scara will attempt to make the dessert. And post pictures. And a recipe. The stakes COULD NOT BE LOWER.
If you want some RP ideas, there are several prompts in the main thread. But if you need a jumping-off point, feel free to use any of these as well!
And of course, you don’t have to do any of these! They’re just jumping-off points if you want some ideas for RPing in this realm.
“Gather ‘round, campers!” A massive bear of a woman shouts into a bullhorn. The fly rod strapped to her back and the embroidered salmonids on her vest make it clear who this is- Real Big Fish, Chief Counselor and fearless leader of Camp Spirit Bear. “Welcome to Camp Spirit Bear's opening jamboree! Grab a snack, play some games, and meet your cabin-mates!"
Your kin has been transformed into a human, or something that’s approximately human. Kin ears, tails, and horns are commonly kept, and your name is whatever you want it to be. You are a child again, between the ages of late elementary to early high school, or you’re here as a counselor (late high school and up). It’s a beautiful day, a day that you know will be the first of many beautiful days, and today you’re here to make new friends, eat some s’mores, and just generally have the time of your life. There’s no real responsibilities here, other than to have fun and explore.
You can read more about the camp in the main thread, but the idea is that it’s a summer camp somewhere in the Pacific Northwest. There’s a big lake to play in, all the arts and crafts you can imagine, and recreational activities from archery to zip lining. It’s a place to play, to learn, and discover- and to have a lot of fun in a relaxed setting!
To make things easy for everyone, your first post should include your camper (or counselor) choosing a cabin! Upon arrival to camp, you can choose from one of four cabins.
Cabin 1
Mascot: Rana the Raven
Color: Violet
Motto: Look before you leap.
Cabin 2
Mascot: Billiam the Busy Beaver
Color: Forest Green
Motto: We can do it!
Cabin 3
Mascot: Wednesday and Winnie the Wolves
Color: Red
Motto: Stronger together.
Cabin 4
Mascot: Topher the Gopher Snake
Color: Orange
Motto: Think it through.
“As is tradition, our opening jamboree is set to go from sunup to sundown- after which point, we’ll announce our winners and they’ll get to participate in the time-honored camp tradition of picking tomorrow night’s dinner. We’ll be having a weenie roast for tonight, but tomorrow, you will be in charge! Well, some of you will be. The rest of us are at your mercy!”
To make it easier to jump in and RP, there are some mini games! These are just simple dice rolls where you can add flavor text to rack up those word counts and get lots of participation tickets! There are four mini games, one of which is timed.
The Archery contest will be open until the end of the event. You can shoot three times, but you can’t shoot in a row- somebody has to post between your rolls. They don’t have to post a shot, they just have to post. This keeps things a little more interactive with each other!
Archery is all about aim, and it's harder than it looks! To compete in archery, one player will roll a 20-sided die that represents the target. Then, all players will post, rolling the same die. Whoever comes closest wins! This can be done until someone hits the target, or in rounds where every player goes once. If two (or more) players hit the target or are the same distance away, those players go again. For this opening game, the target is set at 10.
The Tug-of-War Round 1 will go until June 5, after which round 2 starts between the two winning cabins in Round 1.
The classic game with rope! To play this game, you'll make a post that has your cabin allegiance when signups are open, and you'll roll 1d10. However, don't think that by signing up for the cabin with the most that you'll win! When signups are over, additional dice will be rolled for each cabin so that all cabins have the same amount of dice rolled. In Round 1, two cabins will be randomly paired. For Round 2, the two winners from Round 1 will re-roll. Winners get to pick the menu for the next day's dinner in the cafeteria, and there are of course bragging rights.
The Bioblitz goes the whole time. Bioblitz is a fun game where you have a set amount of time to observe as many species as possible. But it's not just about total species diversity; it's also about scoring points in categories. To play this game, roll 10d10 and find out how many of each category you saw. Feel free to copy the list below for your card:
1. Vascular Plants (trees, flowers, shrubs, etc.)-
2. Non-Vascular Plants (Mosses, algae, etc.)-
3. Mollusks (snails, slugs, shellfish, etc.)-
4. Insects (six legs)-
5. Crustaceans and Other Arthropods (woodlice, crabs, also include millipedes and centipedes)-
6. Arachnids (spiders and harvestmen)-
7. Fishes (they're wet)-
8. Reptiles and Amphibians (frogs, newts, snakes, lizards, etc.)-
9. Birds (they have feathers)-
10. Mammals (and no, you can't count yourself)-
Total Species-
You don't have to identify all the species you saw, but you can if you want. Keep in mind where the camp is located, though- you won't be seeing any flamingoes or tegus here, unless something's gone horribly wrong.
Give yourself a point for each category you have the most in, and an extra point if you have the most sightings overall (in other words, if your dice total to the highest amount).
The Fishing Derby goes the whole time.1. Vascular Plants (trees, flowers, shrubs, etc.)-
2. Non-Vascular Plants (Mosses, algae, etc.)-
3. Mollusks (snails, slugs, shellfish, etc.)-
4. Insects (six legs)-
5. Crustaceans and Other Arthropods (woodlice, crabs, also include millipedes and centipedes)-
6. Arachnids (spiders and harvestmen)-
7. Fishes (they're wet)-
8. Reptiles and Amphibians (frogs, newts, snakes, lizards, etc.)-
9. Birds (they have feathers)-
10. Mammals (and no, you can't count yourself)-
Total Species-
You don't have to identify all the species you saw, but you can if you want. Keep in mind where the camp is located, though- you won't be seeing any flamingoes or tegus here, unless something's gone horribly wrong.
Give yourself a point for each category you have the most in, and an extra point if you have the most sightings overall (in other words, if your dice total to the highest amount).
In this game, you try to catch the most fish possible, and you also want to catch the biggest fish possible. To play this game, copy this roll into the dice box: 1d21,1d6,1d100
The d21 is how many fish bit. The 1d6 is how many fish got away (so you can catch a maximum of 20 fish, if you roll a 21 and a 1). You can't catch negative fish, so if your first roll is lower than your second... well, you can always have a good fish story about the one that got away. And the d100 represents your biggest catch. You get 1 point for every fish you caught, and 5 points if you caught the biggest fish.
Now, how do we find out which cabin reigns supreme? Through participation! And WINNING. Every person who participates wins 1 point for their cabin. Each win gets 10 points for their cabin. The d21 is how many fish bit. The 1d6 is how many fish got away (so you can catch a maximum of 20 fish, if you roll a 21 and a 1). You can't catch negative fish, so if your first roll is lower than your second... well, you can always have a good fish story about the one that got away. And the d100 represents your biggest catch. You get 1 point for every fish you caught, and 5 points if you caught the biggest fish.
Are there prizes? Absolutely not, this is for determining the camp menu. The points are literally just there to drive RP participation and make it easier for people to jump in! But… if the winning team wants to, they can collectively choose a dessert and then Scara will attempt to make the dessert. And post pictures. And a recipe. The stakes COULD NOT BE LOWER.
If you want some RP ideas, there are several prompts in the main thread. But if you need a jumping-off point, feel free to use any of these as well!
- You’ve been here for five minutes and ALREADY something annoying has happened. What sent you to the first aid shack, and how did it happen? Don’t worry, one of our friendly counselors is there to patch you up (and RP with you)!
- Your tummy has the rumbles that only your favorite snack can satisfy. What is it? Does the mess hall have it? If so, do you share it with a new friend? If not, what can you find?
- You and a perfect stranger hopped in a canoe together, and now you’re going in circles. One of you lost your paddle- what do you do now? Is this the beginning of a beautiful friendship, or are you enemies for life?
- While walking to the mess hall, you see a flyer for the camp talent show on the bulletin board. You’re hit with inspiration! What do you want to do? And do you want to do it with a partner? Find a friend and plan your talent show entry together!