Page 1 of 1

[ COMBAT HELPER ] Sleepy Time

Posted: Thu Oct 12, 2023 12:32 pm
by rexcorvus



The last time Sleepy Time had fought was approximately never, so he was bound to failure from the start and was only mildly intrigued by this.


roll 1: [ 3 4 4 1 5 ] - keeping 4, 4, 1; rerolling 3 & 5

[ COMBAT HELPER ] Sleepy Time

Posted: Thu Oct 12, 2023 12:35 pm
by rexcorvus



Well, it hadn't gone terribly. In fact, it had gone semi-alright, which was better than he had expected. Sleepy Time tried again, this time putting a little more oomph into his headbutt of the dummy.


roll 1: [ 3 4 4 1 5 ] - keeping 4, 4, 1; rerolling 3 & 5
roll 2: [ 1, 1 ] - keeping both 1s = x2 wilds

[ COMBAT HELPER ] Sleepy Time

Posted: Thu Oct 12, 2023 12:36 pm
by rexcorvus



Somehow he'd managed to knock the dummy over, and this felt quite satisfactory.


roll 1: [ 3 4 4 1 5 ] - keeping 4, 4, 1; rerolling 3 & 5
roll 2: [ 1, 1 ] - keeping both 1s = x2 wilds
roll 3: n/a
total = 4, 4, 1, 1, 1 = 4, 4, 4, 4, 4 = 20 = dummy ded