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Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 7:39 am
by Astoria
I give the Help Action and Guidance
Roll 2d20+d4 you get +1 ticket.
If any of the d20s are a nat 20 or a nat 1, you get an additional +3 tickets.
If the d4 is a 4, you get an additional +1 ticket.
4 tickets

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 7:44 am
by Astoria
That's a weird-looking rat coming straight for us.
Shrine was definitely a mage in this particular setting. The fact she was used to living in a cave also helped because the fact that there was a weird-looking rat coming this way didn't phase her in the least. Though, it made her want to stop and inspect it, though she was afraid it might bite her and give her rabies or something. At least she had the ability to pick it up without actually handling it with her hands. Using the little magic she had she easily lifted it in the air and relocated it elsewhere, as some in the group didn't want to look at it or even have to try and deal with it. Perhaps she could come back later and find it. She did have to say though, it wasn't exactly "pretty" looking but that didn't stop her mind from wanting to know more about it.


3 Tickets
HuniPi wrote:Did I do this right???

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 8:23 am
by SkylerKarashi
Image
Username: SkylerKarashi
Preferences: only buns, 1, 3, 2, 4

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 11:12 am
by Astoria
Second roll for this one :)

3 Tickets
Roll for Stats
Roll 4d6, drop the lowest. Add up the highest 3, the total corresponds to how many tickets you've earned.
3 or 18 = +6 tickets
4-8 = +2 tickets
9-13 = +3 tickets
14-17 = +4 tickets

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 11:14 am
by Astoria
Second Roll for this one :)

1 Ticket
Wild Magic Surge
Roll 5d100 you get +1 ticket. Each 7, 8, 41, 42, or 69 that comes up earns an additional +3 tickets.

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 11:14 am
by Astoria
Second Roll for this one

5 Tickets!
I give the Help Action and Guidance
Roll 2d20+d4 you get +1 ticket.
If any of the d20s are a nat 20 or a nat 1, you get an additional +3 tickets.
If the d4 is a 4, you get an additional +1 ticket.

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 11:20 am
by Astoria
The Big Bad Evil Individual tries to lure you to their side.
As they continued on their journey she was approached by someone, and low and behold, they had cookies. The one thing she liked was cookies. Listening to them speak she wasn't against coming over to their side, mainly because she and her cultmates friends, often lured invited others over to sacrifice gift them. As she munched on a cookie she decided that she quite liked the current crew she was working with and politely declined their offer. It was tempting, and they HAD cookies, but she was quite committed to her current cause, plus they were all starting to grow on her. You can't just sacrifice everyone, if she went and did that there wouldn't be anyone left to talk to. That would be boring.

3 Tickets.

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 7:43 pm
by elvy
Image
Username: elvy
Preferences: dream 2, dream 3, dream 4, dream 1
Name Entry: Chill Touch

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 7:45 pm
by elvy
Image
Username: elvy
Preferences: c4, c3, c1, c2, bun1, bun2, flail2, flail1, bun4, bun3

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 8:00 pm
by elvy
One-Shots
Posted in leg 1 and rolled with no prefs left: +4
Picrew: here!
Class Race: Malice would be a drow cleric.

+7 tickets

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 8:17 pm
by elvy
A Whole Campaign - 1
The moment you decided to become an adventurer.
Malice had felt like she had it all. Born the eldest daughter to a noble drow house. Chosen by Lloth at a young age. She should have known it could all come crashing down. That was the risk of living as one of the top houses in the city. Her home destroyed, her family gone. She was now on the run for her life. She might as well become an adventurer.

+3 tickets

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 8:19 pm
by Nashawryn
Want More Tickets?
Roll for Stats
Roll 4d6, drop the lowest. Add up the highest 3, the total corresponds to how many tickets you've earned.
3 or 18 = +6 tickets
4-8 = +2 tickets
9-13 = +3 tickets
14-17 = +4 tickets
14 = +4 tickets

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 8:22 pm
by elvy
A Whole Campaign - 2
The Big Bad Evil Individual tries to lure you to their side.
She wasn't going to lie, he was pretty convincing. Malice literally had zero ties to this random band of adventurers she was currently with. They were just a means to an end for her. She wanted out of this drow society she'd grown up in, wanted to stopped being chased. But this guy, he could also help her. Though she didn't trust him any more or less then these other people. The problem was Malice knew he was more powerful then her alone, while she felt safer a top this ragtag group.

+3 tickets

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 8:24 pm
by Nashawryn
Want More Tickets?
Wild Magic Surge
Roll 5d100 you get +1 ticket. Each 7, 8, 41, 42, or 69 that comes up earns an additional +3 tickets.
Roll +1 ticket
69 +3 tickets
Total= +4 tickets

Trek to the Caves (Leg 3)

Posted: Wed Dec 13, 2023 8:25 pm
by elvy
A Whole Campaign - 3
Something's wrong with the party's cleric.
(it's me, I'm the cleric). Something felt off with her. Her cleric powers felt weaker. Why? Was it because she was going against Lloth's teachings? Because she left the city? Malice cursed to herself. They were in the middle of a fight and this was not the time for her powers to mess up. Lloth was mad with her and this was her punishment. Not that she cared if anyone in the party was slain but she didn't want to be that person, she needed these others to live so she could get out of this forsaken place.

+3 tickets