Crags & Creatures - Roll Daily*, Week Resets Sunday
Posted: Tue Nov 28, 2023 6:18 am
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
Spoiler
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize