week 1
Meadow Lark wasn't particularly good at games. Though that didn't mean she didn't like to try! Deciding to give it a shot she rolled the first dice, moving forward 2, it gave her a flower! One ticket! Smiling she rolled a 4 and received a second flower, which meant another ticket, but had to go back a space. Rolled a 1 and landed on 7, which put her on space 14! Meadow Lark finishes on Space 14 for the day.
The second day Meadow Lark was nervous, so many other's also found the game interesting and she wasn't really the betting kind, but she was curious to know who might make it to the end first. Giving herself a roll she moved forward one, rolled again to move to space 19 and then landed on 21 which had her move to space 42! She finished the end of the second day on space 42.
Meadow Lark was excited for day 3. Rolling she moved to space 44, which included a second set of rolls. The roll was even so she moved forward to space 64! How exciting. Next was space 71 and then 73. There was one other ahead of her on the board at this point and it almost felt like it was a neck and neck sort of thing. Though she was sure there were others that would come out of nowhere and catch up or pass them. Tomorrow was another day.
Rolling the dice on day 4 she landed on a flower and got another ticket. Smiling she rolled and moved forward to 83, then 87 and then got a secondary roll and rolled an odd number. It was time to move back to space 75 for the day.
At the end of the rolls for the next day she found herself on space 84. She believed someone had already hit 100 or even passed 100 at this point and was glad someone had gotten to the end. This game was bot exciting and full of anxiety. Smiling she'd wait to roll again when she was able to see where she'd end up.
As Darling and Dearest hopped back and forth upon her back she wondered what the days rolls would hold for her. She was undecided if she'd try and roll tomorrow to get to 100 or wait and see what happened. Either way, that was another days concern as it was possible she could get to 100 today if she was lucky. Rolling the dice she moved forward to space 86 and rolled once more to land upon a flower. That made 4 tickets in total! Not too bad, at least she didn't think it was. Rolling her last dice she ended the day on space 97. She was so close to 100 that her heart was racing. "I wouldn't have thought you could get so worked up over a simple dice game." She said with some light laughter.
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
12/1
1. 77
2. 78: Go FORWARD to 83
3. 84
Meadow Lark finishes the day on 84
12/2
1.86
2. 92: +1 ticket
3. 97
Meadow Lark finishes the day on space 97.
Week 2
Meadow Lark forgot to come back the day before and roll so she figured she'd see where she wound up today. Stepping up she rolled the dice and found herself passing space 100! It seemed that everyone else that had gotten there had landed on 100 itself and was rewarded with 10 tickets, but she was just fine with passing 100. Sighing with relief that she could officially be done with the game she smiled towards the booth runner. "Thank you so much for running this wonderful event." She said. Though she was glad that she didn't have to roll anymore, it was starting to make her a little anxious and it was a feeling she didn't want to have to keep up with if she didn't have to.
12/4
Starting on 97
1. Meadow Lark passes space 100!
- - - - once pleasant dreams goes now
2. 5
3. 11
Once Pleasant Dreams finishes the day on space 11
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize