Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Won!
- lilacfishie
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Crags & Creatures - Roll Daily*, Week Resets Sunday
Sparkling Sunrise @ 33
11/29: Roll 3
Tickets: 1
Results: +1 ticket, End on 36
11/29: Roll 3
Tickets: 1
Results: +1 ticket, End on 36
- Dice rolls
- [3] = 3
1d6: [3] = 3
Last edited by lilacfishie on Thu Nov 30, 2023 12:33 pm, edited 1 time in total. word count: 15
- lilacfishie
- Patron
- Pebbles: 7,364.28
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- Joined: Mon May 11, 2020 1:38 am
- Location: East Coast USA
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Crags & Creatures - Roll Daily*, Week Resets Sunday
I GOT THE FLOWAH!
Kin Name: Sparkling Sunrise
Your User Name: lilacfishie
How many flowers have you found? 1
Kin Name: Sparkling Sunrise
Your User Name: lilacfishie
How many flowers have you found? 1
word count: 19
- doomsayer
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- Pebbles: 3,244.94
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- Joined: Tue Oct 24, 2023 8:05 am
Crags & Creatures - Roll Daily*, Week Resets Sunday
I GOT THE FLOWAH!
Smoldering Ember was alittle underwhlemed at the start of today's travel. He only encountered flat, uninhabited land for a good long while. But after he was about to call it a day, his good fortune had led him to the foot of a short series of crags that would allow him to travel further than he thought he would today. A good note to end on!
1. Rolled 5, starting from space 38 moved to space 43 blank space.
2. Rolled 4, moved to space 47 blank space.
3. Rolled 6, moved to space 53, climbed up the crags to space 68.
Kin Name: Smoldering Ember
Your User Name: doomsayer
How many flowers have you found? 1
Smoldering Ember was alittle underwhlemed at the start of today's travel. He only encountered flat, uninhabited land for a good long while. But after he was about to call it a day, his good fortune had led him to the foot of a short series of crags that would allow him to travel further than he thought he would today. A good note to end on!
1. Rolled 5, starting from space 38 moved to space 43 blank space.
2. Rolled 4, moved to space 47 blank space.
3. Rolled 6, moved to space 53, climbed up the crags to space 68.
Kin Name: Smoldering Ember
Your User Name: doomsayer
How many flowers have you found? 1
- Dice rolls
- [5, 4, 6] = 15
3d6: [546] = 15
Last edited by doomsayer on Thu Nov 30, 2023 7:51 pm, edited 1 time in total. word count: 122
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [6] = 6
1d6: [6] = 6
word count: 19
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [5] = 5
1d6: [5] = 5
word count: 10
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [6] = 6
1d6: [6] = 6
word count: 14
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [4] = 4
1d6: [4] = 4
word count: 12
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [4] = 4
1d6: [4] = 4
word count: 10
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [6] = 6
1d6: [6] = 6
word count: 12
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [5] = 5
1d6: [5] = 5
word count: 12
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
- Dice rolls
- [3] = 3
1d6: [3] = 3
word count: 10
- Aria Starstone
- Member
- Pebbles: 1,674.82
- Posts: 474
- Joined: Fri May 31, 2019 2:45 pm
Crags & Creatures - Roll Daily*, Week Resets Sunday
Crystal Path
Roll 9 (Final Weds
Started: 37
Rolled: 3
Ended: 40
I GOT THE FLOWAH!
Kin Name: Crystal Path
Your User Name: Aria Starstone
How many flowers have you found? 2
Roll 9 (Final Weds
Started: 37
Rolled: 3
Ended: 40
I GOT THE FLOWAH!
Kin Name: Crystal Path
Your User Name: Aria Starstone
How many flowers have you found? 2
- Dice rolls
- [3] = 3
1d6: [3] = 3
word count: 32
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
[/quote]
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
Spoiler
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
- Dice rolls
- [6] = 6
1d6: [6] = 6
word count: 575
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
Spoiler
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
- Dice rolls
- [4] = 4
1d6: [4] = 4
word count: 576
- Astoria
- Member
- Pebbles: 2,461.86
- Posts: 2145
- Joined: Sun Jun 09, 2019 6:23 pm
- Avatar Art Credit: Ryuu
- Gender:
- Contact:
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Kin Count
Kin Species
Forum
Crags & Creatures - Roll Daily*, Week Resets Sunday
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
I GOT THE FLOWAH!
Kin Name: meadow lark
Your User Name: astoriafallen
How many flowers have you found? 1
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
I GOT THE FLOWAH!
Kin Name: meadow lark
Your User Name: astoriafallen
How many flowers have you found? 1
Spoiler
1. Begin off the board. Roll 1d6 and proceed to that space; perform the space's action. KEEP TRACK OF YOUR PROGRESS.
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
2. If you land on Crags, use them to take a shortcut forward on the board.
3. If you land on Creatures, run away to safety, losing some ground and going back on the board.
4. 5 spaces (purple caves) require you to roll EVENS or ODDS with a 1d6 to see if you move FORWARD or BACK.
5. You only collect flowers if you land on them, not if you pass them. Blue flowers are worth 10 tickets, all other flowers are worth 1.
5. You do not need to roll a perfect 100 to end.
6. The ONLY optional action space is 50 - you do not have to take this risky action, but if you do, you MUST move to the resulting space.
You may roll 2d10; 10s are 0's. If rolling, you must move to the space indicated by the dice;
If you roll [5] and [7] you'd move to square 57.
If you roll [10] and [1], move to square 1.
If you roll [1] and [10], move to square 10.
If you roll [10] and [10] move to square 100.
7. Kiwi or Seru may occasionally offer bonus tickets randomly in thread. Good luck!
8. Seriously, keep track of your own progress. Call it out in the thread. Have fun with it!
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
- Dice rolls
- [4] = 4
1d6: [4] = 4 - [3] = 3
1d6: [3] = 3
word count: 626