The Vale

Groups of kin working on a similar goal.
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The Vale

Post by blue »


Most Recent News

Directory
1. Purpose of the Vale
2. Joining the Tribe
3. Roles in the Tribe
4. Tribe RPs
5. Application
6. Current Members
7. Contests and Events

The original posts for The Vale can be find here,
including links to all relevant roleplays and contests!
Last edited by blue on Sun Dec 22, 2019 5:05 pm, edited 1 time in total. word count: 48
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Purpose

Post by phoe »

The Purpose of the Vale

This is a tribe founded by Wintershadow and Bird`s Eye View.

A curious mix of empathy and intolerance, the Vale is a tribe with a mission -- one to clean up damage to the swamplands, to extinguish what they consider 'unnatural' dangers, and to leave the place in a more comfortable state of harmony than it was when they found it.

What does this mean? It means that after a forest fire sweeps through and destroys a corner of the swamp, members of the Vale will follow, dragging away debris and fallen logs, shredding up the ash-covered earth to provide fertile new land, and aiding injured creatures. It also means that in the aftermath of a plague that wipes out a predator population, they might kill off prey to help keep the swamp in balance, or help deal with the sickly.

Their empathy is reserved for the swamp as a whole, not individual creatures inside of it, with only one exception -- the other members of their tribe. These are their family, more than anyone born of similar blood, and outsiders are greeted with frosty indifference. Their territory is marked clearly with a particular outcropping of red poppies that state danger. Those stepping beyond these danger signs might be greeted with threatening words, or even violence...

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Joining

Post by blue »

Joining the Tribe

It is no easy task to join the Vale. Unless you are born into it, strangers in their makeshift camps are viewed with frigid stares or outright hostility, making it very difficult to enter the fold.

Those interested in seeing what exists beyond those threats, the violence, those who wish to get into the makeshift homes overflowing with flowers and greenery, shared food and hunts, will have to prove their worth to a degree that is downright unfair. They might, perhaps, be able to help Vale members during one of their cleansings, and earn a slot. Otherwise, they will have to show some evidence of their dedication to Matope: must bring some kill that aids the balance, or someone they have aided back to health, must show their own gardens and growth, or their ability to aid in keeping other outsiders away, as well as their steadfast loyalty...

Any of these things, in an OOC note, will require an RP with one of the Tribe Elders. The form for signing up with be listed below.

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Roles

Post by phoe »

Roles in the Tribe

Members of the Vale are separated into two distinctly different roles: Caretakers and Scouts.

Caretakers

These are members with a knack for fixing things, with an eye for imbalances in nature, with a talent for fresh growth and cultivating life. It is the job of Caretakers to clean up after the carnage: carrying in seeds to sprout new life in the aftermath of a forest fire, perhaps, or nursing wounded creatures back to life to keep their population together.

In a more domestic manner, Caretakers are also often the ones who cultivate the tribe's own food supplies, finding sources of berries or grasses or vegetables and helping them to flourish so that everyone has enough to eat. They might also tend to keeping the living space clean and tidy, to making sure that everyone gets their equal share and is comfortable in their living space.

Scouts

These are members with a knack for destruction and violence -- which, among members of the Vale, is not viewed as a bad thing. Scouts must be ruthless when the time comes, since they are not only in charge of keeping outsides off of Vale territory [often for their own good] but they must also cull populations when the need arises, to keep everything in balance.

In a more domestic manner, Scouts are hunters who bring in fresh meat to supplement whatever growth the Caretakers provide, and who patrol their camps to make sure that everything is safe and no predators come in to savage their people. They might also haul feuding Vale members apart -- because, after all, no society is without infighting.

Overlap

Naturally, the perfect Vale member is a combination of Caretaker and Scout, instead of exclusively one or the other. Duties will be assigned based on an interview with new members to determine where their skills lay, and will not be cruelly segmented.

Outsiblings

Outsiblings are members who have been accepted, either through friendship or through proving their worth, who have decided not to live in the Vale and help with its efforts. They receive a bundle of special flowers that they can carry to get them past the scouts and accepted into the Vale grounds when they like, but aren't full members.

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Tribe Roleplays

Post by blue »

Tribe RPs

There are none as of yet, but there will be soon -- a sudden fit of cold that will damage some predator population, which will result in Tribe members killing off animals en masse. People will be welcome to this ORP, and we will allow new members in much more easily than usual, due to a need for help.

Bird`s Birds. Birds! - A small, friendly ORP/solo farm in which Bird's Eye View gives out birds as bribes.

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Joining

Post by phoe »

Application

In order to become a Vale member, you must have an RP proving your worth to one of the tribe Elders [found in the next post] or a representative of their choice. You must bring a red feather and a white flower, bound together and held between the teeth, as a sign of peace that the scouts will spot immediately at the Vale borders, and they will bring you in to the tribe grounds under guard.

After you post your application here using the form below, one of the Elders will contact you for your RP, to work out the details in advance, which should help make the actual RP go fairly quickly!

Code: Select all

[b]Applicant:[/b] [img]linkcerthere[/img]
[b]Personality Summary:[/b] Keep this short; 1-5 sentences, and it should explain why your char is suited to this task.
[b]How will they prove their worth?[/b] This should be a quick and gritty explanation of how your kin is going to show their worth, to be RPed in more detail later.
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Memberlist

Post by blue »

Current Member List

Elders

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Wintershadow and Bird's Eye View get the titles of 'head caretaker' and 'head scout' primarily because they are
the founders of the tribe -- interested in keeping the swamp in balance, and working toward that goal.

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This trio of does have been given the status of elder in order to get additional opinions on how the tribe will be
run. As such, they will be involved in decisions regarding events, movements, dealing without outsiders,
and accepting new tribe members.

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It is always useful to have a Legendary at hand, but this is not the only reason Wood Spider gets status as 'elder'
within the tribe. She is well-committed to the Vale's goals and purpose, and uniquely suited to helping with both.

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Caretakers

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Faith tends to a garden of herbs and flowers and has a knack for cultivating, even off season. She can create
salves for the wounded and panacea for the ill, and would make an excellent caretaker/teacher of children
while the parents continue their duties.

Guilt-ridden is not horribly skilled, but he has a perseverance that doesn't allow him to quit. He would be best
in the brute cleaning up, any type of evacuating, carrying, and all-around go-to buck.

Haven has always kept a garden of his own, flourishing, and in the past it has been open to one and all. He still
struggles, has issues with the Vale's exclusivity, and is likely to be more accepting of strangers than most, but
understands the necessity of keepnig them out.

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Heartstone is a bit of a bleeding heart. 'Home' and 'family' are important to her.Traveling the swamp with her
father Wintershadow has taught her the valued side of communication and of love. She puts roots down where
she goes in hopes of creating a safe haven for herself, and for others. 

Honey Trap, Wood Spider's daughter, is very much like her mother -- sweet and social. Unlike Wood Spider,
Honey Trap has a keen understanding of when to sever relationships when they turn from honey to vinegar,
and knows how best to get people to do what she wants (which is often what she thinks they need). This proves
useful when people who aren't quite cut out for the Vale attempt to stay within it.

Although Hivemind's idea of "help" can sometimes be frighteningly skewed, she has an innate understanding
of group dynamics and the concept of a greater good. While she can be deeply unsettling and seems to show
genuine love only towards her wasp, she is also at times startlingly profound.

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Idlewild is very good at caring for small plants, planting seeds, and gathering things to help the tribe without
hurting what she's taking from. She's not really a fighter and would prefer to slip quietly away into undergrowth
instead of standing her ground.

Slip is most in her element when it comes to cleaning up after natural disasters, foraging, and making use of
the remains of a hunt.

Although his appearance reeks of death, Macabre would never be one to pursue it. He is in tune to nature and is
a little opposed to violence. He can forage and tend a garden very well though.

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Night Tears brings in new plants to the destroyed areas, seeds carried in his tail. He tends to the wounded with
the help of the swamp friends he has made.

Take the Sky is independent in her ways, not hesitating for a moment to delve into danger to protect what she
can. Though she may be too serious for her own good she has a very caring nature, and has a deep love of
cultivating land to see what beauty can be grown from any ground.

Trouble is a care-taker through-and-through; she couldn't hurt a fly. She always likes to keep herself busy, so
most often helps tidy up/prepare new living spaces for the tribe.

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Breath is meticulous in her work, liking to keep things orderly and clean with nothing out of place. Her ways are
always just and equal, wanting to keep things balanced in the tribe.

Fern has taken a keen interest in vegetation of all types, the more colorful and exotic, the better. She has become
excellent at identifying (and cultivating) what is good to eat, what most certainly isn't, and how much to consume
of the most toxic plants in order to achieve the good effects while skipping on the poison. This has medicinal and
recreational value.

Walking on Eggshells's light steps makes him uniquely suited to walking amongst the newly planted seeds and
young sprouts. He carefully tends to young plants and makes sure that other kin, outsiders, do not trample them.
He is also has a great range of knowledge about plants and how to use them to heal kin.

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Scouts

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Stare most often patrols both and border and the interior for things that are out of place or wrong. He may hunt
occasionally if there is someone else to watch the boundaries, or may multitask, but protection and guarding
against threats is are definitely his strong suits. 

Ends-the-Chase is is a hunter and tracker, usually always alone, relying on hooves and teeth to kill his prey.
He tends to talk down to most kin he meets and can be rather arrogant and surly. He probably wouldn't be in
the tribe if not for his father Wintershadow, and his unquestionable skill as a hunter.

Firestarter will get a blurb here!

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Very protective and caring, Greenleaf is the type of buck who would willingly put the tribe first before himself if
needed. Along with his knowledge of the swamp and its vegetation, he is also of great help with tending those
who are wounded and/or ill.

Rage Inside focuses on hunting, population control, muscling anything or anyone around and has got an interest
in learning to grow things. He can also follow orders, with or with out eye rolling and grumbling.

Shed excels in killing overpopulation and keeping the tribe members bellies filled. He also has a knack for sorting
out fights between tribemates.

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Sing Out will get a blurb here.

This totoma does what he is told - he is easily directed muscle, for killing, carrying, moving, whatever the tribe
may need. He enjoys hunting and killing, and will take to such tasks with relish.

Wild Hunt is well suited towards teaching and expressing ideals, but also in defending the borders. He also is
known for passing the word out to people who might be good for the tribe.

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Outsiblings

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Anger is a Cage might be a scout, might be a proper member, if he could master his terror of open spaces. As
it is, he's not much use and sticks to himself, but is a friend to the tribe.

Ever, as Wintershadow's cousin, is welcome within the boundaries. Well, at least, he won't be chased out if he
comes around. 'Welcome' is a strong word...

Like her brother, Never has Outsibling status due to her blood ties to Wintershadow, and would certainly be
drawn into the tribe if she ever wanted it.
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Last edited by blue on Sun Dec 22, 2019 5:03 pm, edited 1 time in total. word count: 1207
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