This was the worst thing ever. Sure this deep gnome paid them a hefty sum of gold but this couldn't get any worse. Every one in the party was around a similar stride in leg. But this deep gnome, his steps were so shallow. Malice could feel herself going crazy from how slow this guy walked. If he hadn't paid them and offered more once they arrived, she would have left him there. This could only get worse if they ended up in a fight and had to protect this guy...
Okay so there's this big chest in the middle of an empty room. What do you do?
Nope. Nope nope. Malice wasn't going to go anywhere near that. Heck she didn't want to even enter the room. This was all way to suspicious. Big room, empty, no windows, just one door, and a big chest. This screamed trap. She was also only a poor weak cleric, this wasn't a thing for her to deal with. So without even letting the poor guy check for traps at the door, she shoved the party's rogue into the room. This was for him to deal with. To be nice though, she'd at least offer to cast detect magic from here. That was it.
Want More Tickets? I give the Help Action and Guidance
Roll 2d20+d4 you get +1 ticket.
If any of the d20s are a nat 20 or a nat 1, you get an additional +3 tickets.
If the d4 is a 4, you get an additional +1 ticket.
Roll for Stats
Roll 4d6, drop the lowest. Add up the highest 3, the total corresponds to how many tickets you've earned.
3 or 18 = +6 tickets
4-8 = +2 tickets
9-13 = +3 tickets
14-17 = +4 tickets
I give the Help Action and Guidance
Roll 2d20+d4 you get +1 ticket.
If any of the d20s are a nat 20 or a nat 1, you get an additional +3 tickets.
If the d4 is a 4, you get an additional +1 ticket.
A scene from your life before you became an adventurer.
Life wasn’t exactly dull but it wasn’t exciting either. Day after day, going through the same old routines. It was life though. The more exciting duties were finding proper sacrifices but it was always slim pickings as shrine was quite particular. Still, Shrine was in charge of making sure the Shrine was in excellent order and was available for offerings. It was meaningful work. She knew it wasn’t for everyone, plus only a select few were part of her tribe.
It wasn’t all too often that Shrine left their cave, though she was thoroughly glad she did as this chance allowed her to venture into caves that were not her own.
Dice rolls
[1] = 1 1d10:
[
1
]
= 1
Last edited by Astoria on Thu Dec 14, 2023 9:09 pm, edited 2 times in total. word count: 130