Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Won!
- elvy
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Week 2 - Day 1: Bring Me the Horizon - Starting on space 66
Roll 1: Space 68
Roll 2: Space 69 - rolling
Roll 1: Space 68
Roll 2: Space 69 - rolling
- Dice rolls
- [1] = 1
1d6: [1] = 1
word count: 21
- elvy
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Week 2 - Day 1: Bring Me the Horizon - Starting on space 66
Roll 1: Space 68
Roll 2: Space 69 -> 88
Roll 1: Space 68
Roll 2: Space 69 -> 88
- Dice rolls
- [2] = 2
1d6: [2] = 2
word count: 21
- elvy
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Week 2 - Day 1: Bring Me the Horizon - Starting on space 66
Roll 1: Space 68
Roll 2: Space 69 -> 88
Roll 3: Space 89
Roll 1: Space 68
Roll 2: Space 69 -> 88
Roll 3: Space 89
- Dice rolls
- [1] = 1
1d6: [1] = 1
word count: 25
- doomsayer
- Member
- Pebbles: 3,244.94
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
I GOT THE FLOWAH!
Kin Name: Leaves You Breathless
Your User Name: doomsayer
How many TOTAL flowers have you found? 2
1. Rolled 2, starting from space 10, moved to space 12 blank space.
2. Rolled 5, from space 12, moved to space 17, found a flower!
3. Rolled 5, from space 17, moved to space 22 blank space.

Leaves You Breathless starts on today's path with a renewed vigor. Yet her travel again is subdued and only met with another pleasant flower. Where were the creatures that Explain Yourself warned her about? Where are the crags which would make her travel faster? Is she actually doing well, or is she lagging behind what is expected?
Kin Name: Leaves You Breathless
Your User Name: doomsayer
How many TOTAL flowers have you found? 2
1. Rolled 2, starting from space 10, moved to space 12 blank space.
2. Rolled 5, from space 12, moved to space 17, found a flower!
3. Rolled 5, from space 17, moved to space 22 blank space.

Leaves You Breathless starts on today's path with a renewed vigor. Yet her travel again is subdued and only met with another pleasant flower. Where were the creatures that Explain Yourself warned her about? Where are the crags which would make her travel faster? Is she actually doing well, or is she lagging behind what is expected?
- Dice rolls
- [2, 5, 5] = 12
3d6: [255] = 12
Last edited by doomsayer on Wed Dec 06, 2023 12:52 am, edited 1 time in total. word count: 117
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
week 1
Week 2
12/4
Starting on 97
1. Meadow Lark passes space 100!
- - - - once pleasant dreams goes now - - - -
2. 5
3. 11
12/5
1. 16
2.
3.
Spoiler
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
12/1
1. 77
2. 78: Go FORWARD to 83
3. 84
Meadow Lark finishes the day on 84
12/2
1.86
2. 92: +1 ticket
3. 97
Meadow Lark finishes the day on space 97.
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
12/1
1. 77
2. 78: Go FORWARD to 83
3. 84
Meadow Lark finishes the day on 84
12/2
1.86
2. 92: +1 ticket
3. 97
Meadow Lark finishes the day on space 97.
Week 2
12/4
Starting on 97
1. Meadow Lark passes space 100!
- - - - once pleasant dreams goes now - - - -
2. 5
3. 11
12/5
1. 16
2.
3.
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
- Dice rolls
- [5] = 5
1d6: [5] = 5
word count: 433
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
week 1
Week 2
12/4
Starting on 97
1. Meadow Lark passes space 100!
- - - - once pleasant dreams goes now - - - -
2. 5
3. 11
12/5
1. 16
2. 18: Go FORWARD to 33
3.
[/quote]
Spoiler
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
12/1
1. 77
2. 78: Go FORWARD to 83
3. 84
Meadow Lark finishes the day on 84
12/2
1.86
2. 92: +1 ticket
3. 97
Meadow Lark finishes the day on space 97.
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
12/1
1. 77
2. 78: Go FORWARD to 83
3. 84
Meadow Lark finishes the day on 84
12/2
1.86
2. 92: +1 ticket
3. 97
Meadow Lark finishes the day on space 97.
Week 2
12/4
Starting on 97
1. Meadow Lark passes space 100!
- - - - once pleasant dreams goes now - - - -
2. 5
3. 11
12/5
1. 16
2. 18: Go FORWARD to 33
3.
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
- Dice rolls
- [2] = 2
1d6: [2] = 2
word count: 439
- Astoria
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Crags & Creatures - Roll Daily*, Week Resets Sunday
week 1
Week 2
12/4
Starting on 97
1. Meadow Lark passes space 100!
- - - - once pleasant dreams goes now - - - -
2. 5
3. 11
12/5
1. 16
2. 18: Go FORWARD to 33
3. 34
OPD finishes the day on space 34
Spoiler
11/27
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
12/1
1. 77
2. 78: Go FORWARD to 83
3. 84
Meadow Lark finishes the day on 84
12/2
1.86
2. 92: +1 ticket
3. 97
Meadow Lark finishes the day on space 97.
1. 2: +1 ticket
2. 6: +1 ticket, go BACK to 4
3. 7: Go FORWARD to 14
Meadow Lark finishes on Space 14 for the day
11/28
1. 15
2. 19
3. 21: Go FORWARD to 42
Meadow Lark finishes on space 42 for the day.
11/29
1. 44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38 / (adding second roll for the 1d6) EVEN! Moving to 64
2. 71
3. 73
Meadow Lark Finishes on Space 73 for the day
11/30
1. 79: +1 ticket
2. 83
3. 87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75 / adding second roll to see where she goes.
Meadow lark finishes the day on 75.
12/1
1. 77
2. 78: Go FORWARD to 83
3. 84
Meadow Lark finishes the day on 84
12/2
1.86
2. 92: +1 ticket
3. 97
Meadow Lark finishes the day on space 97.
Week 2
12/4
Starting on 97
1. Meadow Lark passes space 100!
- - - - once pleasant dreams goes now - - - -
2. 5
3. 11
12/5
1. 16
2. 18: Go FORWARD to 33
3. 34
OPD finishes the day on space 34
Spoiler
1: Go FORWARD to 19
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
2: +1 ticket
6: +1 ticket, go BACK to 4
7: Go FORWARD to 14
13: Roll 1d6. If EVEN, move forward to 27. If ODD, move back to 9
17: +1 ticket
18: Go FORWARD to 33
21: Go FORWARD to 42
25: Roll 1d6. If EVEN, move forward to 35. If ODD, move back to 16
30: +1 raffle ticket
31: Go FORWARD to 51
36: +1 raffle ticket
40: +1 raffle ticket
44: Roll 1d6. If EVEN, move forward to 64. If ODD, move back to 38
46: +1 ticket, go FORWARD to 55
50: OPTIONAL, BUT MUST COMMIT - Roll 2d10, move to that space and perform any additional action (crag, creature, ticket) accordingly.
53: Go FORWARD to 68
56: Go FORWARD to 66
58: +1 ticket
62: Go FORWARD to 77
63: Go BACK to 45
67: +1 ticket, Go BACK to 54
69: Roll 1d6. If EVEN, move forward to 88. If ODD, move back to 49
76: +1 ticket
78: Go FORWARD to 83
79: +1 ticket
80: Go FORWARD to 100
85: + 1 ticket
87: Roll 1d6. If EVEN, move forward to 96. If ODD, move back to 75
90: +1 ticket
92: +1 ticket
93: Go BACK to 73
95: +1 ticket
99: +1 ticket, Go BACK to 84
100: WINNER! +10 tickets. If first that week (Sun-Monday) choose a prize
- Dice rolls
- [1] = 1
1d6: [1] = 1
word count: 446
- elvy
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Week 2 - Day 2: Bring Me the Horizon - Starting on space 89
Roll 1: Space 90 + 1 ticket
Roll 1: Space 90 + 1 ticket
- Dice rolls
- [1] = 1
1d6: [1] = 1
word count: 18
- elvy
- Certist
- Pebbles: 3,873.76
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- Joined: Sat May 11, 2019 4:21 pm
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Week 2 - Day 2: Bring Me the Horizon - Starting on space 89
Roll 1: Space 90 + 1 ticket
Roll 2: Space 95 + 1 ticket
Roll 1: Space 90 + 1 ticket
Roll 2: Space 95 + 1 ticket
- Dice rolls
- [5] = 5
1d6: [5] = 5
word count: 24
- elvy
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Week 2 - Day 2: Bring Me the Horizon - Starting on space 89
Roll 1: Space 90 + 1 ticket
Roll 2: Space 95 + 1 ticket
Roll 3: Space 100!
Roll 1: Space 90 + 1 ticket
Roll 2: Space 95 + 1 ticket
Roll 3: Space 100!
- Dice rolls
- [6] = 6
1d6: [6] = 6
word count: 28
- elvy
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
I GOT THE FLOWAH!
Kin Name: Bring me the Horizon
Your User Name: elvy
How many TOTAL flowers have you found? 3 now
I SURVIVED CRAGS AND CREATURES
Your User Name: elvy
Including +10 tickets for the blue flower/finishing, how many total tickets should your kin have? 13
Kin Name: Bring me the Horizon
Your User Name: elvy
How many TOTAL flowers have you found? 3 now
I SURVIVED CRAGS AND CREATURES
Kin Name: Bring me the Horizonkiwi squirt bottle wrote:
Your User Name: elvy
Including +10 tickets for the blue flower/finishing, how many total tickets should your kin have? 13
word count: 59
- SkylerKarashi
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Starting on 81! Let's go!
- Dice rolls
- [3] = 3
1d6: [3] = 3
word count: 6
- SkylerKarashi
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Moved to 84!
- Dice rolls
- [3] = 3
1d6: [3] = 3
word count: 3
- SkylerKarashi
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
Moved to 87! Rolling to decide my fate
- Dice rolls
- [3] = 3
1d6: [3] = 3
word count: 8
- SkylerKarashi
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Crags & Creatures - Roll Daily*, Week Resets Sunday - Week 2 Open!
And back to 75... Rain Bone is never escaping. XD last movement roll
- Dice rolls
- [6] = 6
1d6: [6] = 6
word count: 13