[ COMBAT HELPER ] Sleepy Time

All in character interactions and roleplays.
Post Reply
User avatar
rexcorvus
Certist
Certist
Pebbles: 3,405.34 Pebbles
Posts: 3396
Joined: Sat Nov 16, 2019 4:27 pm
Location: formerly kuropeco
Avatar Art Credit: lolternative
Gender:
Contact:

Kin Count

Kin Species

Event

Forum

[ COMBAT HELPER ] Sleepy Time

Post by rexcorvus »




The last time Sleepy Time had fought was approximately never, so he was bound to failure from the start and was only mildly intrigued by this.


roll 1: [ 3 4 4 1 5 ] - keeping 4, 4, 1; rerolling 3 & 5
Dice rolls
[3, 4, 4, 1, 5] = 17
5d6:  [
3
4
4
1
5
] = 17
word count: 40
User avatar
rexcorvus
Certist
Certist
Pebbles: 3,405.34 Pebbles
Posts: 3396
Joined: Sat Nov 16, 2019 4:27 pm
Location: formerly kuropeco
Avatar Art Credit: lolternative
Gender:
Contact:

Kin Count

Kin Species

Event

Forum

[ COMBAT HELPER ] Sleepy Time

Post by rexcorvus »




Well, it hadn't gone terribly. In fact, it had gone semi-alright, which was better than he had expected. Sleepy Time tried again, this time putting a little more oomph into his headbutt of the dummy.


roll 1: [ 3 4 4 1 5 ] - keeping 4, 4, 1; rerolling 3 & 5
roll 2: [ 1, 1 ] - keeping both 1s = x2 wilds
Dice rolls
[1, 1] = 2
2d6:  [
1
1
] = 2
word count: 60
User avatar
rexcorvus
Certist
Certist
Pebbles: 3,405.34 Pebbles
Posts: 3396
Joined: Sat Nov 16, 2019 4:27 pm
Location: formerly kuropeco
Avatar Art Credit: lolternative
Gender:
Contact:

Kin Count

Kin Species

Event

Forum

[ COMBAT HELPER ] Sleepy Time

Post by rexcorvus »




Somehow he'd managed to knock the dummy over, and this felt quite satisfactory.


roll 1: [ 3 4 4 1 5 ] - keeping 4, 4, 1; rerolling 3 & 5
roll 2: [ 1, 1 ] - keeping both 1s = x2 wilds
roll 3: n/a
total = 4, 4, 1, 1, 1 = 4, 4, 4, 4, 4 = 20 = dummy ded
word count: 55
Post Reply